A stone-age 4X from one EU-based solo developer — demo out now, full game this summer. You lead nomadic families across a procedurally simulated Pleistocene: heritable traits, evolving cultural norms, a tech tree from controlled fire to the first cities. Rock Paper Shotgun called it the most intriguing 4X in a while precisely because it declines to fully become one — 'the first five turns of Civilization, made into a game.' A game about the origin of culture, built the way the 50 respects: one person, deep and specific.
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BENCHMARK IN THE 50 · Robert Gallardo (design-studio — one maker's obsessive, specific world over scale)